In this final blog post for my current course at Walden,
I would like to reflect on the GAME plan that I developed during the course.
This was my first experience with writing a unit plan that included technology.
I found that I had to change my thought processes quite a bit to incorporate
technology. It is a whole different teaching style than I am accustomed to
using. It truly brings meaning to the phrase ‘guide on the side.’ I am no
longer standing in front of the room lecturing. I am giving instructions and
then freeing students up to learn. I am available to help and direct, but now
the students are responsible for finding the answers. For my GAME plan, I took
a unit on Engineering and included collaboration, social media, digital
technology, and digital storytelling. At this point in the process, the only
thing I would change would be to implement more units like this one! I think my
students will love the changes I have made to this unit.
In my new position as Career Technology teacher, I have
many opportunities to integrate technology into my instructional practice.
During this course, we learned about problem-based learning (PBL). I think PBL
is a perfect match for my subject area. I would like to move away from
module-based learning and only use PBL in this classroom. “Rather than learn
through interaction with a single perspective (the teacher’s), an authentic
learning environment provides the learner with the opportunity to investigate
multiple ideas, roles and perspectives” (Herrington & Kervin, 2007, p.
225). Social networking and online collaboration are real-world skills that
students need to learn. They “allow asynchronous teamwork, allow students to
work in and out of school, and challenge students to perform at a higher level”
(Laureate Education, Inc., 2009).
The digital storytelling piece of my GAME plan was new to
me. However, several of my students have experience using digital storytelling
from another class. They get excited about the opportunity to create products
this way. I think using digital storytelling is a good form of assessment in my
classroom. “Collaboration between teachers and students demands an assessment
process that is more formative than summative” (Lambert, DePaepe, Lambert,
& Anderson, 2007, p. 78).
I am still in the process of wrapping my head around this
new teaching style, but I am ready to make a change. For years, I have said
that the way we educate children needs to change. This course has given me a
path toward the kind of change I think we desperately need. Students need to
learn how to find the answers. PBL, along with digital technology and social
media is the way to teach students to find answers. I am very excited to
incorporate this change into my classroom!
References
Herrington, J., & Kervin, L. (2007). Authentic
learning supported by technology: Ten suggestions and cases of integration in
classrooms. Educational Media International, 44(3), 219–236.
Retrieved from the Academic Search Complete database.
Retrieved from the Academic Search Complete database.
Lambert, C., DePaepe, J., Lambert, L., & Anderson, D.
(2007). E-portfolios in action.Kappa Delta Pi Record, 43(2), 76–81.
Retrieved from the ERIC database.
Retrieved from the ERIC database.
Laureate Education, Inc. (Executive Producer). (2009). Integrating
technology across the content areas. Baltimore, MD: Author.
